During three months and a half i created a video game prototype, Shatter, as my end of studies project ! I was the character artist of the project, responsible of the two characters of the game.
On this character I participated to the concept art and I did modeling, retopology, uvs, bakes, texturing and skinning. The lantern has been done by my teammate Océane Vicari.
We didn't have animator so the animations are from an animation pack.
Elias is a young farmer who leaved his village in order to go to the moutains to find his gone father. He climbed to the top of one and reached an old and abandoned temple. He decided to explore it, but, inside, he is not alone...
Game Artists on the Shatter's Team : Nicolas Morel / Léa David / Matéo Krug-Garnier / Julien Bruyère / Mathieu Costat / Tom Cuadrado / Anthony Maussion / Océane Vicari
82 834 tris for the character (without the lantern)